<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Muxivo Studio devlog</title><description>Development log for Muxivo Studio.</description><link>https://muxivostudio.com/</link><item><title>The seam that never got fixed</title><link>https://muxivostudio.com/blog/2025-12-15-the-seam/</link><guid isPermaLink="true">https://muxivostudio.com/blog/2025-12-15-the-seam/</guid><description>How a fifteen-year-old rendering bug turned into the question behind Muxivo Studio, and why live production needs a bridge between 2D and virtual production.</description><pubDate>Mon, 15 Dec 2025 00:00:00 GMT</pubDate></item><item><title>Six days to a first frame</title><link>https://muxivostudio.com/blog/2026-01-28-six-days-to-a-first-frame/</link><guid isPermaLink="true">https://muxivostudio.com/blog/2026-01-28-six-days-to-a-first-frame/</guid><description>The first technical decisions behind Muxivo Studio, a native GPU compositor with a web interface, and the one compromise we accepted from day one.</description><pubDate>Wed, 28 Jan 2026 00:00:00 GMT</pubDate></item><item><title>A camera from a photograph</title><link>https://muxivostudio.com/blog/2026-03-03-a-camera-from-a-photograph/</link><guid isPermaLink="true">https://muxivostudio.com/blog/2026-03-03-a-camera-from-a-photograph/</guid><description>Effects that belong to layers, and the first step from flat 2D towards real space, by matching a virtual camera to a photo.</description><pubDate>Tue, 03 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Overlays are not layers</title><link>https://muxivostudio.com/blog/2026-04-14-overlays-are-not-layers/</link><guid isPermaLink="true">https://muxivostudio.com/blog/2026-04-14-overlays-are-not-layers/</guid><description>Why titles, lower thirds and stingers live on their own channels in Muxivo Studio, and why scripting arrived before most of the interface.</description><pubDate>Tue, 14 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Getting the picture out</title><link>https://muxivostudio.com/blog/2026-05-26-getting-the-picture-out/</link><guid isPermaLink="true">https://muxivostudio.com/blog/2026-05-26-getting-the-picture-out/</guid><description>Native monitor outputs, multiview, a GPU-fed virtual camera and NDI in both directions, plus a first look at audio and why it needed a different approach.</description><pubDate>Tue, 26 May 2026 00:00:00 GMT</pubDate></item><item><title>Stop, and draw the map</title><link>https://muxivostudio.com/blog/2026-07-14-stop-and-draw-the-map/</link><guid isPermaLink="true">https://muxivostudio.com/blog/2026-07-14-stop-and-draw-the-map/</guid><description>Why development paused to map every capability of Muxivo Studio before writing more code, and how specifications and automated checks now guard every change.</description><pubDate>Tue, 14 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Audio as a signal graph</title><link>https://muxivostudio.com/blog/2026-09-08-audio-as-a-signal-graph/</link><guid isPermaLink="true">https://muxivostudio.com/blog/2026-09-08-audio-as-a-signal-graph/</guid><description>How Muxivo Studio treats audio as a routing graph, with processing on the right path, independent ducking, crash-isolated plugins and a private Soundcheck.</description><pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Graphics anyone can design</title><link>https://muxivostudio.com/blog/2026-10-13-graphics-anyone-can-design/</link><guid isPermaLink="true">https://muxivostudio.com/blog/2026-10-13-graphics-anyone-can-design/</guid><description>Why Muxivo Studio graphics are plain HTML, how live data reaches them, how queues run a show, and why data is becoming the third signal next to picture and audio.</description><pubDate>Tue, 13 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Plugins without the risk</title><link>https://muxivostudio.com/blog/2026-11-11-plugins-without-the-risk/</link><guid isPermaLink="true">https://muxivostudio.com/blog/2026-11-11-plugins-without-the-risk/</guid><description>How Muxivo Studio opens its platform to anyone&apos;s plugins through WebAssembly, public contracts and host-controlled access, and where AI fits in the data flow.</description><pubDate>Wed, 11 Nov 2026 00:00:00 GMT</pubDate></item></channel></rss>